top of page

Eco-mirror

An exhibition on climate crisis

Description 

The "Eco-Mirror" is an innovative and immersive exhibition designed to educate visitors about the climate crisis and encourage sustainable living through interactive and experiential learning. Set in the future scenario of 2050, it explores the impacts of environmental degradation and the steps to prevent it. The exhibition features various interactive zones that guide visitors from awareness to action, fostering a deeper understanding of the climate crisis and inspiring them to adopt sustainable practices.

Role

Concept Designer

UI/UX Designer

Modeler

Video Editor

​date

2023

​tools

Photoshop

Miro

Figma

Revit

Premiere Pro

project goals

01

Raise Awareness About Environmental Issues

02

Encourage Sustainable Living Practices

03

Provide an Immersive and Interactive Learning Experience

04

Foster Community Engagement and Cultural Exchange

PROBLEM SPACE

The global environmental crisis poses significant threats to the planet, including climate change, biodiversity loss, pollution, and resource depletion. These issues are exacerbated by human activities such as deforestation, industrial pollution, and unsustainable consumption patterns. The need for increased public awareness and actionable solutions has never been more urgent.

Research Question

How can interactive and immersive experiences effectively increase public awareness and inspire action towards environmental sustainability?

rESEARCH PROCESS

Double Variable Analysis

Based on the double variable analysis, is an easy way to understand the complex relationship between energy policies and funding sources, guiding the strategy use for effective environmental education and sustainability initiatives.

Timescape of Tin Sheds Gallery

Employ timescape design to visualize the historical and future timeline of environmental crises and responses. This approach provides a contextual framework for understanding the evolution of climate issues and the impact of various interventions over time, highlighting key moments and exhibitions at the Tin Sheds Gallery

Physical site Research

Conducting physical site research. we evaluate the location, accessibility, and spatial characteristics of the Tin Sheds Gallery to ensure that the project leverages its physical environment effectively for maximum impact and visitor engagement.

image.png

(Tin Shed Gllaery, 2021)

Audience Research

Through questionnaire survey, we gained a fuller understanding of the diversity and characteristics of the audience, as well as their views on the future development and trends of Tin Sheds Gallery (TSG). In order to better meet the needs and expectations of different audiences. (38 PARTICIPANTS)

Key Insights of Steeple Analysis

Environmental

  • Integration of technology and the environment

  • Biodiversity Loss and Habitat conservation

  • Environmental action and social responsibility

  • Bias in environmental advocacy

Technological

  • Digital censorship and regulation

  • Digital Engagement in Art

  • Digital preservation and dissemination of exhibitions

  • The conflict between technology and convention

Social

  • Public Awareness

  • Community and gallery relationships

  • Migration and cultural diversity

Political

  • Geopolitical Tensions and cultural response

  • Art as a stage for politicians

  • Bureaucracy in art

  • Public Sentiment and Political Movements

  • Highly politically correct

Legal

  • Intellectual Property and Art

  • Freedom of public protest and expression

  • Environmental Regulations

  • Management of funds

Ethic

  • Transparency and Accountability

  • Future Generations

  • Artistic Integrity vs. Sponsorship Agendas

  • Patriotism

Economic

  • Sponsor Influences

  • Commercialisation of art

  • Art Market Dynamics

  • Economic pressures on artists

Solution Overview

Physical Exhibition Ticket Design

Figma page of online ticket booking

User Flow

Archive Timeline

Visitors enter the gallery and explore TSG's historical archives through an interactive wall, obtaining archive cards for deeper exploration.

Eco-Tree

Visitors interact with the Eco-Tree using file cards to visualize environmental effects and learn more about the content through touch screens.

Eco-Bubble

Visitors scan file cards to enter the Eco-Bubble, fill out a questionnaire to estimate their carbon footprint, and experience immersive visualizations of environmental changes.

EcoCity Rebirth Game

Visitors insert file cards to view and transform a future cityscape affected by climate crises into a sustainable eco-city through an interactive game.

TSG FLOOR PLAN & AUDIENCE CIRCULATION

Archive Timeline

The archives on the e-wall provide visitors with a concise overview of each exhibition about the climate crisis, enabling them to gain a holistic view of the gallery's archive and history. At the same time, each archive is accompanied by a small drawer containing 'archive card' related to that archive. These cards are the central tool of the exhibition, they have basic information about the archive on the front and a QR code on the back. When visitors enter other areas, they can scan the QR code or insert the card into a specific area, allowing them to interact with the rest of the exhibition.

Design process of Archive timeline

Figma page of Archive timeline

Eco-Tree

The Eco-Tree is an interactive installation designed to symbolize the global ecosystem. Visitors use "archive cards" to interact with the Eco-Tree, which provides a visual and tactile experience of environmental impacts. For instance, when a card associated with fossil fuel pollution is inserted, the Eco-Tree simulates the effects of acid rain, showcasing the damage caused to natural environments. This installation aims to deepen visitors' understanding of the climate crisis by visually representing the consequences of human activities on ecosystems.

Design process of Eco-Tree

Figma page of Eco-Tree

Eco-Bubble

The Eco-Bubble is an immersive experiential space that allows visitors to visualize their personal impact on the environment. Upon entering, visitors fill out a questionnaire about their daily habits, which the system uses to estimate their carbon footprint. The Eco-Bubble then adjusts the displayed natural landscape based on the visitor's carbon emissions, showing changes such as coral bleaching or deforestation. This personalized experience highlights the direct correlation between individual behaviors and environmental degradation, encouraging visitors to adopt more sustainable practices.

Design process of the Eco-Bubble

Figma page of Eco-Bubble

Eco-City Rebirth Game

The EcoCity Rebirth Game is a gamified interactive installation that engages visitors in transforming a city affected by climate crisis into a sustainable urban environment. Visitors use "archive cards" to participate in an interactive game where they place modules representing renewable energy sources into a virtual cityscape. The game visually demonstrates the positive impact of green technologies, helping visitors understand how collective action can lead to a more sustainable future. This installation combines education with entertainment, making complex environmental concepts accessible and engaging.

Design process of the Eco-City Rebirth Game 

Figma page of Eco-City Rebirth Game 

Exhibition Setup

Space physical model (1:50 scale)

Exploring the Exhibition

Reflection

Situation

As a member of the design team for the "Eco-Mirror" project, we aimed to create an immersive and educational exhibition to raise awareness about the climate crisis and inspire sustainable living. The project was part of a collaborative effort at the Tin Sheds Gallery, involving multiple stakeholders and complex design elements.

 

Task

My primary responsibility was to design the interactive installations and ensure they provided an engaging and educational experience for visitors. This involved conceptualizing and developing the Eco-Tree, Eco-Bubble, and EcoCity Rebirth Game zones, which required careful planning and coordination with team members.

 

Action

I led the user research and iterative testing processes to refine our designs. This included conducting user interviews, collecting feedback, and making necessary adjustments to enhance the usability and impact of the interactive elements. I also worked closely with the technical team to integrate multimedia components and ensure seamless functionality across different platforms.

 

Result

The final exhibition successfully engaged visitors, providing a thought-provoking journey from awareness to action regarding the climate crisis. The interactive installations received positive feedback for their educational value and immersive experience. My contributions helped create a cohesive and impactful exhibition that not only educated visitors but also encouraged them to reflect on their personal environmental impact and consider sustainable practices.

bottom of page